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Gigarom Macintosh Archives (Quantum Leap)(CDRM1080320)(1993).iso
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KYE v2.1.sea
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ƒ KYE
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kyehelp
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Text File
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1993-02-02
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9KB
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296 lines
::Intro
Kye version 2.1 - the game.
Kye is a charity shareware programme sponsoring the
charity:-
Save the Children.
Local office: The Save the Children Fund
(donations) Higher Hannaford
Poundsgate, Newton Abbot
Devon, TQ13 7NX, UK
tel. 036 43 411
Registered office: The Save the Children Fund
Mary Datchelor House
17 Grove Lane
Camberwell
London SE5 8RD UK
tel. 071 703 2278
President: HRH The Princess Royal.
more...
Kye is designed and written by :-
Colin Garbutt
Coldharbour Cottage
Towednack, St. Ives 0736 - 794932
Cornwall, UK (CompuServe 100034,3436)
TR26 3AU (CIX..cgarbutt )
(AppleLink cgarbutt)
Please direct ALL queries to the Author.
The purpose of the game is to provide enjoyment (with a
little frustration perhaps) and to solicit donations to the
charity mentioned above. To this end you are encouraged to
make copies of this program and to distribute them as
widely as possible - but (please) only with the original
set of levels.
Anyone donating £20 or more will receive, by post, a disk
containing the latest version of Kye and all the new levels
available at the time - currently 100+ levels, but these
are arriving all the time.
more...
You can make a donation by:
o Post - send cheques, cash, money orders (anything
negotiable) to:
The Save the Children Fund, Higher Hannaford
Poundsgate, Newton Abbot, Devon, TQ13 7NX, UK
UK pounds are best - but anything will do.
o Credit card - by phone to 0736-794932
- by post - specify: card number, exp date,
amount, name & address
(don't forget to sign).
o Your local Save the Children Office/Shop - In this case
you will need to send some evidence of the donation to
the author to receive your disk.
In all cases please make it clear that you want a MAC disk
as there are other versions of Kye around.
.. In advance - Many Thanks ..
::Object
The object of the game is to collect all the diamonds
without getting stuck or eaten.
Kye is the green circle thing - named after our dog. (Not
for her colour but for the way she rushes about all over
the place!)
Kye can push some objects and, under certain circumstances,
pull them.
You must experiment to find the properties of the objects
encountered.
The first level is designed for practice.
::Moving
Move Kye with the mouse by indicating the destination and
clicking. Hold the button down for long movements - Kye
will try to 'catch-up' with the ghostly image that appears
when the mouse button is held down.
The cursor keys works as you might expect and the number
keys can be used as follows:
NW N NE
\ | /
7 8 9
W - 4 6 - E
1 2 3
/ | \
SW S SE
Kye will only move diagonally if adjacent squares are
clear.
::Levels
Each level has a name. This name is displayed when a level
is completed.
A level is completed when all its diamonds have been
obtained or eaten.
You can go directly to a level if you know its name using
the menu option Game|Goto Level.
This saves the boredom of repeating levels you have
completed.
A file loaded with the menu option File|Open can contain
any number of levels.
A message box will tell you when the last level has been
completed.
::Menus
A description of Kye's menus:
File
New - loads a blank game template - ready for
editing
Open - loads an existing game file
Save - saves the current game (after editing)
Save as - saves the current game with a new name
Quit - leave the game.
Edit
Edit Level Name - change the name of the current level
Edit Hint - edit the current hint text
Edit Game - start editing the current game
Abort Edit - aborts the current editing session
Game
Restart Game - restart the current game at level 1
Restart Level - restart the current level with 4 lives.
Goto level - go directly to a level (you must know
its name)
::Hints
A few words about the beasts. (twisters, gnashers, blobs,
viruses & spikes) :
It is always possible to avoid beasts safely.
Although some levels can be completed with nifty finger
work, the beasts are designed to be outwitted not outrun.
(new level writers - please note)
The "beasts" found in some levels cannot be "killed" but
can be imprisoned by sliding blocks to make a "jail".
It is often necessary to use the "sticky" blocks to
manipulate other blocks.
Watch out for the blackies.
::Editing
When a file containing a single level is loaded (eg.
template.kye ) then the menu item Edit|Game will allow
entry to an editing mode.
It is probably better to make a copy of "template.kye" and
start editing that file or use the File|New menu.
A toolbox window will appear, which can be moved to a
convenient screen position.
Simply select an item in the toolbox then click with the
mouse button on the main Kye screen to place the item
or remove an existing item.
Test your new level using Game|Restart Level.
Don't forget to save your new level.
The editor should prevent you from doing silly things like
placing more than one Kye.
You must use a text editor to create multi-level files by
joining files together - see the next section.
::Files
With the addition of the on-screen editor, this section is
now mainly for reference.
The data for levels is located in text files.
The default set of levels is loaded from the file
"default" and an empty level called "template.kye" is
provided as a starting point.
Might I suggest that if anyone comes up with some good
levels then they send me a copy so that I can include them
with later versions of the game.
There are a few rules regarding this file:
1. there must be walls all around the edge.
2. there must be exactly 1 kye per level.
3. there must be at least 1 diamond per level.
The first line of the file must be the total number of
levels in the file, followed by a definition for each
level as follows:
name
short hint
congratulation message
20 lines defining the level - 1 line per row
for example:
FIRST
Just for practice
The first level was for practice.
555555555555555555555555555555
5T e K* a d e E5
5 b 455556 a b 5
5 b dvvvvd b 5
5 b dvvvvd ab 5
5ebbbe eeBBee c ebbbe5
5 a 5
5 8rre a ell8 5
5 5>>e s S e<<5 5
5 5>>B B<<5 5
5 5>>B b B<<5 5
5 5>>e S s U e<<5 5
5 2rre b ell2 5
5 bRbb 5
5ebbbe eeeeee 7555559 ebbbe5
5 b u^^^^u 5 5 b 5
5 b u^^^^u 5 5 b 5
5 b 455556 5 5 b 5
5C e e [ e e ~5
555555555555555555555555555555
key:
space - nothing
1,2,3,4,5,6,7,8,9 - walls (look at a numeric key pad)
K - Kye
e - soft block
* - diamond
b - ordinary block - square
B - ordinary block - round
u - slider going up
d - slider going down
l - slider going left
r - slider going right
s - sticker - top & bottom sticky
S - sticker - left & right sticky
U - up/down bouncer going up
D - up/down bouncer going down
L - left/right bouncer going left
R - left/right bouncer going right
^ - up rocky (round bouncer)
v - down rocky
< - left rocky
> - right rocky
T - twister (beast)
E - gnasher (beast)
C - blob (beast)
~ - virus (beast)
[ - spike (beast)
a - anti-clocker
c - clocker
A - autoslider ( frequency depends on
vert pos)
F - autorocky ( ditto )
H - blacky
f - door left -> right
g - door right -> left
h - door up -> down
i - door down -> up
} - timer 3
| - timer 4
{ - timer 5
z - timer 6
y - timer 7
x - timer 8
w - timer 9